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Mobile Gamers on Monetization: 'I Already Have a Budget Spreadsheet'

Playtika Consumer Research Infographic

'If a game starts shaking me down for gems, uninstall. I already have a spreadsheet for my budget - I don't need one to upgrade a shovel.'

That's a direct quote from a mobile gamer in a Ditto study on F2P monetization. Six US consumers told us exactly what makes them quit games, and the feedback is gold for anyone building mobile gaming products.

The Participants

Six US adults aged 25-55, casual mobile gamers who play regularly but aren't whales. Mix of puzzle players, casual gamers, and occasional free-to-play participants. They represent the mass market: people who might spend a few dollars but walk away when pushed.

What Keeps Mobile Gamers Playing?

We asked about gaming habits and what makes a mobile game 'sticky.'

Slots and bingo on mobile feel like a trap, all flashing coins and nag screens, and I delete those in about five minutes.

  • Short sessions (3-7 minutes) with clear stopping points

  • Offline mode is critical

  • One-time purchases accepted, subscriptions rejected

  • No energy timers - ever

Key insight: Mobile gamers want to play on their terms, not on a timer's schedule.

The Monetization Breaking Point

Where's the line where monetization becomes annoying enough to quit?

That casino-skinned, bright-lights, jackpot nonsense feels like digital scratch-offs aimed at bored people. I work in risk - I can smell the variable-reward hooks a mile away.

  • Energy timers: instant uninstall

  • Loot boxes: feels like gambling

  • Weekly subscriptions: hard pass

  • One-time ad removal under $5: acceptable

Key insight: The $5 one-time payment is the sweet spot. Anything recurring feels like a trap.

Why Games Get Deleted

We asked about recent uninstalls and what would have kept them playing.

Annoy me like a toddler in the cereal aisle, and I'll drop the game without a backward glance.

Key insight: Respect user time and autonomy. Aggressive monetization creates resentment, not revenue.

What This Means for Mobile Game Studios

  • Energy timers are universally despised - consider alternatives

  • One-time purchases are trusted, subscriptions are not

  • Casino-style mechanics trigger 'trap' perception

  • Offline mode is non-negotiable for many users

  • Short sessions with clean exit points increase retention

  • Respect the player's time and budget constraints

Mobile gaming monetization has a perception problem. The industry's most common mechanics - energy timers, loot boxes, weekly passes - are exactly what users hate most. The winners will be games that offer fair, transparent value exchanges.

Want to test your own monetization strategy? Ditto lets you run studies like this in hours, not weeks. Book a demo at askditto.io.

What the Research Revealed

We asked real consumers to share their thoughts about mobile gaming habits, monetization tolerance, and what makes them delete games. The full study includes responses from six US mobile gamers across different demographics and gaming preferences.

View the complete study with all participant responses: Mobile Gaming Monetization and Retention Study

Read the full research study here: Mobile Gaming Monetization and Retention

Sophie O'Leary

About the author

Sophie O'Leary

Sophie O’Leary works at the intersection of agentic AI and growth, helping founders, startups and business use agentic AI effectively.

She's an angel investor and has worked at some of the world's top growth-stage companies. Sophie is based in the Los Angeles area and studied at Harvard Business School.


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